We're Fiero Studio

We're Fiero Studio

We're Fiero Studio

We're Fiero Studio

We’re two best friends and game developers who fell in love with a huge problem in the gaming world: making games is hard! But why should it be?

We started our journey in January 2022

In winter 2021, we were both stuck in corporate gamedev jobs, dreaming of making our own video game.

In winter 2021, we were both stuck in corporate gamedev jobs, dreaming of making our own video game.

In winter 2021, we were both stuck in corporate gamedev jobs, dreaming of making our own video game.

In winter 2021, we were both stuck in corporate gamedev jobs, dreaming of making our own video game.

We realized that most game engines aren’t built for designers. They’re made for programmers, assuming a whole team will be there to support the creative process.

We realized that most game engines aren’t built for designers. They’re made for programmers, assuming a whole team will be there to support the creative process.

We realized that most game engines aren’t built for designers. They’re made for programmers, assuming a whole team will be there to support the creative process.

We realized that most game engines aren’t built for designers. They’re made for programmers, assuming a whole team will be there to support the creative process.

Shortly after this picture was taken, Diletta realised she was going to need a longer ruler to measure her frustration with Unity →

Shortly after this picture was taken, Diletta realised she was going to need a longer ruler to measure her frustration with Unity →

↑ Shortly after this picture was taken, Diletta realised she was going to need a longer ruler to measure her frustration with Unity

"The biggest roadblock for aspiring game creators is the idea that to get started building games, you actually have to understand this crazy concept called programming"

Ruan
Co-founder, CTO

"The biggest roadblock for aspiring game creators is the idea that to get started building games, you actually have to understand this crazy concept called programming"

Ruan
Co-founder, CTO

By summer 2022, we quit our jobs and said:

"Screw it, let’s build our own game engine".

By summer 2022, we quit our jobs and said:

"Screw it, let’s build our own game engine".

By summer 2022, we quit our jobs and said:

"Screw it, let’s build our own game engine".

And bam, Fiero was born.

And bam, Fiero was born.

And bam, Fiero was born.

And bam, Fiero was born.

Our first prototype, featuring levels of HD graphical technology never-before-seen in games

Our first prototype, featuring levels of HD graphical technology never-before-seen in games

Our first prototype, featuring levels of HD graphical technology never-before-seen in games

After two years, we launched our closed beta in October 2023, and our open beta in June 2024.


With our early version, we’ve already made game development more fun, easier, and more accessible than any other engine out there.

After two years, we launched our closed beta in October 2023, and our open beta in June 2024.


With our early version, we’ve already made game development more fun, easier, and more accessible than any other engine out there.

We believe that every story deserves to be told - without the journey being a struggle.

We believe that every story deserves to be told - without the journey being a struggle.

We believe that every story deserves to be told - without the journey being a struggle.

We all have a story to tell

We all have a story to tell

We all have a story to tell

We all have a story to tell

"You can get chained in complexity, or have fun like us. The end is the same, but who says the journey has to suck?!"

Diletta
Co-founder, CPO

"You can get chained in complexity, or have fun like us. The end is the same, but who says the journey has to suck?!"

Diletta
Co-founder, CPO